Saturday, February 27, 2021

Commodore Basic as a Scripting Language for Unix and Windows – Now Open Source

Update: The source is available at github.com/mist64/cbmbasic

Attention Slashdot crowd, here is a little background:

This application is a recompiled version of the original Commodore 64 binary – it is not a reimplementation, so while it runs at pretty much the maximum possible speed, it is still 100% compatible. The huge C file in the archive has been produced by feeding the original 6502 code into my static recompiler and optimizing it with LLVM. The original operating system interface (character I/O, LOAD, SAVE etc.) has been reimplemented in native C, so Commodore BASIC interfaces nicely with OS X/Windows/Unix – you can use pipe I/O, and you can pass the filename of a BASIC program on the command line.

Yes, you could also just run a standard C64 emulator, but it wouldn’t be nearly this speed, and everything would run inside a sandbox; and there would be no way to interface this to your OS.

A while back, I released Apple I BASIC and Commodore BASIC as a scripting language for Mac OS X 10.5 on Intel. It did not work on any other OS or on a different CPU type.

Today, we are releasing Commodore BASIC as a Scripting Language – it works on Linux, Windows, Mac OS X 10.4/10.5 (Intel and PowerPC), and you even get the source, so you can adapt it to other operating systems and CPUs.

Download it here: cbmbasic.zip

The archive comes with binaries for Mac OS X and Windows. The source compiles on Linux, Windows and Mac OS X. All code is BSD-licensed. Main work by Michael Steil, speed optimizations, Linux and Windows fixes by James Abbatiello.

The core of the BASIC interpreter is in the file cbmbasic.c, which is platform, endianness and bitness independent. For all I/O, it calls out into runtime.c, do it should be able to adapt this project for any OS by just changing runtime.c.

All function calls that the core interpreter can’t handle end up in kernal_dispatch() in runtime.c, where a switch statement dispatches these to C functions. For Commodore BASIC, runtime.c has to support several Commodore KERNAL library routines. Some of them are very important (CHRIN, CHROUT) and some are only used for certain BASIC statements (LOAD, SAVE, OPEN, SETTIM). runtime.c does not implement all functions yet.

Feel free to port cbmbasic to your system and architecture of choice, and extend runtime.c to support more functions. If you like, send your changes back to us (mist64<at>mac<dot>com, abbeyj<at>gmail<dot>com), so we can update the main project and give your changes to everyone. We’re also interested how fast you can get it with different compilers and settings.

See my old article for more info as well as some insights on how it is done.



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