Ray Tracing in One Weekend - Rust implementation
This is a pretty straight rewrite of the code from the book Ray Tracing in One Weekend in Rust.
Awesome book: cool results, clear explanations and surprisingly straight forward code.
Personally also a great way to try out Rust (more or less my first serious try, so sorry about the n00b style). I found looking at jorendorff's implementation of the same book very helpful.
from Hacker News https://ift.tt/2OpzJy0


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